ent.Unit:isWormTarget (your units are not targeted by worms).ent.Unit:getSpeedModifier (faster units).ent.Entity:hurtBy (God mode, Disadvantage of AIs against free villages).ent.Refinery:getHarvestRate (you must have some refineries).ent.Faction:addRawResource (add collectable resources over time).
![using hex editor with dune 2000 pc using hex editor with dune 2000 pc](https://imag.malavida.com/mvimgbig/download-fs/hxd-8730-7.jpg)
You can set what resources you want to add (open _plus to see options) or populate all (_plus -> Initialize values), or just use the default values that are populated automatically when the cheat is activated.
![using hex editor with dune 2000 pc using hex editor with dune 2000 pc](https://cdn1.spong.com/pack/d/u/dune2000256781l/_-Dune-2000-PC-_.jpg)
ent.Faction:getCachedResNetProd (add static resources, i.e.
![using hex editor with dune 2000 pc using hex editor with dune 2000 pc](https://s3-eu-west-1.amazonaws.com/games.snapshot/8687/112938-Dune2000.jpg)
Open the table in CE, open the game process and select cheats you want to use (you will see a lot of logs as the code is dynamically generated from your game's metadata), enjoy Got a chance to try Dune: Spice Wars and here is the result (should work on future game versions until devs make some brutal changes into code):